TamaBotchy

Unity and C#

About the Game

A little bit ago I got very nostalgic (and curious). I remembered my little tamas that I would relentlessly lose (and therefore unintentionally kill off). I went down a bit of a rabbit hole regarding how they were made. The only issue is the electric engineering aspect is something I could not figure out- so I decided to at least go ahead and make one myself. (I swear I totally didn't go out and buy some original tamagotchis...)

  • Realtime-based system with persistant data.
  • NO PAUSING- you better come back to feed your pet...
  • Randomized traits that will hopefully be inherited generations to come!
  • Hand drawn art by me and whoever I can get to doodle something. (SO was kind enough to draw quite a few tamas for me. Sure they might be a bit freakish but aren't we all?)